DomiNations began not in a boardroom, but in a living room — with a small group of creators who believed mobile strategy could be deeper, smarter, and more meaningful. We weren’t developers first. We were players — curious, ambitious, and hungry to make a Game where every move mattered and every player had a lasting impact.
Our journey wasn’t backed by investors or buzz — it was powered by determination. With limited gear and a shared vision, we set out to design a Game that felt original, thoughtful, and worth playing for years. We didn’t want to copy trends — we wanted to build a world you’d want to live in, fight for, and shape.
Every mechanic, every structure, and every corner of DomiNations came from brainstorming, testing, revising, and listening. We constantly talked with players, adjusted systems, and changed course when needed. That’s why this Game reflects more than just our design — it carries the fingerprints of the entire community.
Our studio now includes artists who bring history to life, engineers who craft seamless performance, designers who shape the flow of battle, and storytellers who give each faction depth. We draw from real-world civilizations, myths, and turning points in history — and then reimagine them for a Game where everything feels fresh but familiar.
And yes — we play DomiNations every day. We raid, experiment, lose fights, and climb the ranks. This gives us insight into what works, what frustrates, and what needs fixing. We don’t develop in a vacuum — we live in the same Game world you do, and that connection drives every improvement we make.
What you see today in DomiNations is just the beginning. We’re actively expanding the world with new regions, gameplay layers, and features designed for every type of strategist. Whether you’re here for conquest, culture, or diplomacy — this Game will continue to grow with you. Because in the end, it’s not just our project — it’s your world too.
It all started with one question: "Why can’t mobile Games be smarter?" That sparked a late-night brainstorm, filled with ideas, sketches, and endless questions. We didn’t have a team yet — just a few friends and a shared desire to build something different. Our first prototype barely ran, but it had heart — and it proved we were onto something.
The original version was raw — no visuals, no sound, just mechanics. But we pushed through every bug, every crash, and every doubt. What we lacked in polish, we made up for in belief. And that belief carried us through.
After countless iterations, we finally built our own engine — one designed to handle large-scale battles, dynamic environments, and reactive AI. That gave us control over everything — from how units move to how terrain affects outcomes. We also started laying down the lore, designing civilizations, and creating systems that could support years of growth.
This was when DomiNations stopped being a dream and became a Game. We stopped thinking small and started building a foundation for something lasting. Every choice, every mechanic was built with long-term vision in mind.
We made the leap and formed a full studio. With new talent onboard — from artists to QA testers — we pushed into alpha. The response was everything. Players gave real feedback, highlighted bugs, and helped us fine-tune what worked. They made it clear: this Game wasn’t just ours anymore.
The alpha taught us to listen better, iterate faster, and keep our ambitions grounded in real player experience. It was the turning point that showed us the potential — and the responsibility — of building a community-led Game.
Our worldwide launch changed everything. DomiNations hit the top charts in strategy categories and players from all continents jumped in. Alliances formed, wars broke out, and strategies emerged that we never predicted. Suddenly, the Game world we’d dreamed of was real — and it was alive.
From that moment on, we doubled down. Updates, events, and expansions rolled out. But our mission stayed the same: to create a Game where every player’s voice matters. And with every patch, every feature, and every new player — the story of DomiNations keeps growing.